Monday, January 25, 2021

how to work with 3d model you downloaded of interent to get it to work

 This is what we did with the carousel I downloaded

 

import your model as fbx obl or blender file
hit your little circle up in right corner to get the right shading.
hit your materials icon that looks like a globe at the bottom right. then you will be able to see all materials that came with your model. the nodes should apear at bottom. all we did was detach line from base color from the node that was above then we were able to click on base color and change color to what we wanted.
turn one color yellow to get gold. turn rougness down and metalic up

Gabe was telling me to hit the shading tab alot. You also have to remember to switch between object mode

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 Here is how I got the colors to show up on the kissing booth

 Make sure your object is selected. the nodes won't show up if its not.

 Import your model , hit shading tab, then go to add, texture, image texture. Node will then pop up. Hit open and select your image file.  then connect color to base color. then the colors showed up on the kissing booth

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For that really big carousel we had to scale down..... I had to go back to cgtrader where I got it from and download the .mtl file.... mtl stands for material. then I just copied and pasted the mtl file into the folder of the download that has the obj. then the when in blender I just went to import obj and it worked, it had color on it.

now to see what color/material goes with what..... we selected one of the materials, it was called wire_3454334 and we hit the base color and started changeing it and in the viewport that allowed us to see which item it went to. Gabe tried this and the colors were changing. make sure you have the second to last shading circle selected. those are the four circle above your orbiting tool

Sunday, January 24, 2021

How to get four perspective viewports in blender

How to get four perspective viewports in blender

 

 

Hit shading tab then hit plus at end.... you now have a new tab.  name it four windows. You have four windows now. Drag line to see all four. Each window has dropdown in upper left corner to change viewport. One main one is called 3d viewport

 

Blender snapping ground to increments

 For this to work your place has to be the exact proportions of grid

 So you have your ground/plane made. Duplicate it. Then hit the magnet icon at top of screen. And in the drop down choices select Increment. This will snap plane to grid and you can line up duplicates easily

Saturday, January 23, 2021

How to add texture like ground with bumpmap, normal map, roughness map. you can make these maps yourself with gimp and photoshop

 

 


This is how I made the asphalt ground in my carnival scene

Go to add at top - vector - normal map... this will create node, drag it over line and drop it on highlighted line and it will be between nodes.
change color space...srgb... to non color. Main color node is only one that should be color...srgb
you can adjust strength on normal map node. Add roughness map next.


Roughness map will not all be same shininess... so you can adjust roughness bar or node
Hit add button like before and add roughness map that you downloaded then connect node...color... to roughness with line
take roughness map into phoToshop and whatever you shade dark will be shiny, use soft brush

Shading tab - go to material hit + new button - hit circle next to base color got texture then image texture
or
hit little circle, box pops up then hit image texture. click open and find image, image will pop into your plane.
go to uv editing tab, make sure you have uv shader selected... second circle in....
select all .... on left of screen....
click scale, go inside circle and click and scale repeating pattern.

Too add bmp:
Go to add, texture, image texture
node pops up then connect color to normal on other node with line
Click open then go to your bump file.... bump map or normal map same thing.

WHEN I OPENED THIS FILE ....MIKES FAIRY LAND GROUND.BLEND FILE ABOUT A YEAR LATER, THE GROUND WAS IN THERE BUT IT WAS DARK AND I COULDN'T FIGURE OUT HOW TO MAKE THE LIGHT WORK, IT WAS ALL DARK, THEN I FOUND OUT I NEEDED TO HAVE THE SHADING CIRCLE SELECTED...  THE FIRST CIRCLE ON THE RIGHT OF THOSE FOUR CIRCLES IN THE CORNER. THEN ONCE I HAD THAT SELECTED MY LIGHT WAS CASTING ACROSS THE GROUND AND MY CARNIVAL BACKGROUND WAS THERE TOO.



 

This is the only tutorial you should need to do this. the only thing you have to change is how you make the normal map/bump map. so you should not need the other tutorial in the other post. but there is alot of extra useful info in the other one.

If one of your colored objects is dull, turn down the specular

If one of your colored objects is dull, turn down the specular. its dull because there is too much shine on it from the light. my carousel panel was suppose to be maroon but it looked dull, but all I did to fix it was turn down the specular.

To turn your extruded object to gold

To turn your extruded object to gold. The problem I was having before is that I had no nodes in the shading tab.

So, make sure your shading tab is selected. then select the material icon that looks like globe. and press the box that says ‘use nodes’ on the right side of screen. Change base color to yellow. Then adjust your roughness and metallic when the nodes appear

 

Friday, January 22, 2021

how to turn image into bump map for 3d useing Gimp and continued ground textureing instructions

 



 In number 2. instructions above. after you use brush to put in spots and go back in to shading mode to look at results.... if you are haveing trouble seeing the shine. hit your 'lights' in the menu in upper right side then hit light bulb icon and adjust light strength.

Also adjust strength of shine in your normal map node. gabe said he had his at .7

but mine was turned up to .700

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The below instructions are basically garbage for making bump map (normal map). but you can use it for roughness map


Hit the duplicate layer button in layers

Hit the eye on original layer so only your new duplicate layer is visible

Then go to colors and hit desaturate then select desaturate and set mode to lightness hsl

You can use the image the way it is but if you want to have a rougher image just make the darks darker and the lights lighter with contrast and brightness adjustments

Name your layer bump then go to export as and save as png

 

Tuesday, January 19, 2021

instructions to turn 2d drawing into 3d model with inkscape and blender

inkscape instructions to get image ready to be turned into 3d
Use your black arrow selection tool up in the left corner and click on your image to make sure its selected
go to path then trace bitmap
then check remove background
it okay
save as svg.  there are two svg options, he picked the second one down and called it just plain svg.
Go into blender then import then choose scaleable vector graphic which stands for svg
It will be pretty small so hit S to scale it up. all you do is move your mouse and then left click when happy with size.
go to object data properties icon just above materials then drop down geometry then go to extrude and extrude or object to desired thickness
then go to your colors and change to desired color
The move cursor will be way off to the side, to fix this and get it to center of object....
go to object then set origin then origin to geometry


he also does it a different way by converting it to mesh , if you want to do that here is the tutorial
https://www.youtube.com/watch?v=6sqmLFfydiA
go to object cnvert to mesh