Saturday, January 23, 2021

How to add texture like ground with bumpmap, normal map, roughness map. you can make these maps yourself with gimp and photoshop

 

 


This is how I made the asphalt ground in my carnival scene

Go to add at top - vector - normal map... this will create node, drag it over line and drop it on highlighted line and it will be between nodes.
change color space...srgb... to non color. Main color node is only one that should be color...srgb
you can adjust strength on normal map node. Add roughness map next.


Roughness map will not all be same shininess... so you can adjust roughness bar or node
Hit add button like before and add roughness map that you downloaded then connect node...color... to roughness with line
take roughness map into phoToshop and whatever you shade dark will be shiny, use soft brush

Shading tab - go to material hit + new button - hit circle next to base color got texture then image texture
or
hit little circle, box pops up then hit image texture. click open and find image, image will pop into your plane.
go to uv editing tab, make sure you have uv shader selected... second circle in....
select all .... on left of screen....
click scale, go inside circle and click and scale repeating pattern.

Too add bmp:
Go to add, texture, image texture
node pops up then connect color to normal on other node with line
Click open then go to your bump file.... bump map or normal map same thing.

WHEN I OPENED THIS FILE ....MIKES FAIRY LAND GROUND.BLEND FILE ABOUT A YEAR LATER, THE GROUND WAS IN THERE BUT IT WAS DARK AND I COULDN'T FIGURE OUT HOW TO MAKE THE LIGHT WORK, IT WAS ALL DARK, THEN I FOUND OUT I NEEDED TO HAVE THE SHADING CIRCLE SELECTED...  THE FIRST CIRCLE ON THE RIGHT OF THOSE FOUR CIRCLES IN THE CORNER. THEN ONCE I HAD THAT SELECTED MY LIGHT WAS CASTING ACROSS THE GROUND AND MY CARNIVAL BACKGROUND WAS THERE TOO.



 

This is the only tutorial you should need to do this. the only thing you have to change is how you make the normal map/bump map. so you should not need the other tutorial in the other post. but there is alot of extra useful info in the other one.

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