Friday, December 11, 2020

How to import your makehuman model into blender and give it a posable armature

How to export and import your makehuman model into blender 2.8

First export model as obj and import into blender
then export your model from blender as bhv then import that into blender
the bones are hovering far below model in blender for some reason but when I hit edit mode they move right back up into the model
Go to viewport display and check In front to see the bones over model
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New tutorial from video gabe found:
Also gabe found a tutorial to do it a different way so you can just use the armature you got from makehuman.
If you have model with the bones parented, if you want to unparent it, go to object.... parent.... clear parent.
If you have posed the model after insterting bones, go to pose mode then it the Pose tab, then select clear transform, then select...... All...... this will move the bones back to original position
add the part where you add the bones later
Note:
Big problem I had...... I couldn't get the riggify buttons to come up the second time I took tutorial. then gabe said to go to edit.... preferences.... add ons.... then type in rig in the search box and check the rigify box, it was like the forth option. that somehow fixed the problem. but I had already done this before so there is no reason why it was not already on.
Once you have your bones in place. go to obect and hit the Scale option in the drop down. this will apply the scale which is important.
the go to the armature on mid right side. go to rigify buttons and hit the generate rig button
Now select your original bones and hit H to hide them.
Now select the rig you just generated. And then go to Pose mode
Now hit the A button on your keyboard. All the bones in the layers under skeleton on the far right side of screen are selected..... then you hit H to hide those
Now under skeleton on that far right side again on your layers..... both those top rows are highlighted blue on some of those o's..... on the bottom row on that last box..... hold down shift and left click it. this will highlight all the bones in your original skeleton green
Now go back into object mode.... select your model body and then hold shift and left click on your armature to highlight it too.
Now hit ctrl P and set to automatic weights
to check to see if the rig is connected to the model.... Hit G and move your mousr around and the rig should move with the body.
Now go to Pose mode and hit that o in that layers bottom row again while holding shift and that will hide that light green armature.
Now hit Alt H and that will unhide all the hinge controllers that you generated

Now you can pose your model
If you hit that arrow at the top on the same narrow row your armature running man is on .... the arrow is towards the top.... Hit the Item tab and you can use the sliders to move your body parts as well..... this might be easier. you can side them along the x y z axis and rotate them as well
 

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